20 credits at level HE5
The module provides an opportunity to explore any aspect of animation and illustration considered appropriate to the individual student in consultation with teaching staff. The practical project is self-generated or may be a competition/live brief. This and the accompanying research document encourage students to take control of their own output and specialist interests within the broad range of the programme. In that regard this module is designed to prepare students for the more advanced double module Personal Project in their final semester before graduation.
Content will vary dependent upon the brief selected, and the approach taken in the solution. Even so, all assignments will involve research into the topic and the analysis and evaluation of the results, This is conducted at the outset of the module to enable the results to influence and guide the practical outcome. The generation of creative concepts and visuals is common to all student projects, and ultimately the submission of completed work in an agreed format.
The module is introduced through lectures and visual presentations to outline methods and creative possibilities inherent in visual outcomes, and all work is monitored
through weekly tutorial sessions/workshops. There will be group discussion and critiques of work in progress, particularly where students share similar concerns e.g. narrative illustration.
The research report is submitted at week 4 and attracts 25%. Formative assessment and written feedback on the research is provided at this stage. The practical work is submitted at the end of the module and attracts 75%. Summative assessment and written feedback for the practical work will be issued at the end of the module. Verbal feedback is given throughout.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Be able to apply appropriately advanced illustration and/or animation skills||Provide evidence of technical, traditional and/or digital abilities in the work submitted.|
|2.||Be able to produce suitably creative solutions to a range of visual problems.||Demonstrate creative visual problem solving in the work submitted.|
|3.||Be able to conduct appropriate documentary research, and analyse and evaluate the results through written and visual communication||Demonstrate enhanced understanding of specific aspects of your subject and be able to articulate this via the report submitted.|
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||animation or illustration project||research report|
Before taking this module you must have successfully completed the following:
and/or be taking the following corequisite modules:
You cannot take this module if you are taking or have taken:
Students will provide their own appropriate reading list as a bibliography
within the reportl. Additionally the following are possible key sources
Feaver, W (1977) When We Were Young:Two Centuries of Children’s Book Ilustration. NewYork: Holt, Rinehart and Winston
Inge, M. Thomas (1995) Anything Can Happen in a Comic Strip. Jackson: University Press of Mississippi
Mosley, J (2006) ‘Animation’
Fine Arts Program, University of Pennsylvania.
Walton, R. (2004) The Big Book of Illustration Ideas. Harper. http://www.joshuamosley.com/UPenn/
[17 July 2007]
|Host Subject Group:||Art and Design|
|User Name||Date Accessed||Action|