20 credits at level HE5
This module is designed to provide a general foundation for human factors to enable students to understand the principles behind user-centered system analysis.
It addresses the question of how humans perceive and interact with the environment around them, made up of natural objects or technology-based artifacts and systems.
It introduces basic approaches and methodologies of evaluation to equip students with the essential tools that can be applied when conducting evaluation studies and for the design of experiments for understanding natural and system-based interaction phenomena.
Elements of human psychology: human perception: properties of the main perceptual modalities, visual, auditory, including speech, and haptic; basis of perceptual elusion and its effect on performance. Cognitive processing: memory structure and cognitive architecture, knowledge representation and information processing. Emotion and motivation: with particular focus on their relationship to human performance.
Human performance: Social interaction and its attributes; human communication: verbal, visual and body gestures and the principles of multimodal communication; human articulation in formal, social and creative contexts; Task analysis: characterization of human tasks and the role of machine support in task performance with special focus on learning, gaming and creative contexts.
Evaluation: Types of evaluation: formative evaluation, used to inform design, to develop awareness about competing methodologies and products or to conform to legislations. Summative evaluation, used to assess performance of existing products or after development. Evaluation of experience, used to develop understanding of human experience in situations of interest. Evaluation methodology: evaluation design to relate methods to situations; data collection: observation and monitoring, interviews and focus groups, questionnaires, predictive & interpretive evaluation and participative evaluation. Data analysis: methods of qualitative and quantitative analysis, including brief introduction to basic statistical methods.
The module will be taught by a combination of lectures, lab exercises, case studies and directed reading. The students will be expected to conduct simple experiments to understand human performance and to undertake simple evaluation studies including qualitative and quantitative analysis. Case studies will be used to provide access to examples where human factors have influenced system design and to large scale evaluation projects.
Learning Materials: lecture notes; recommended text books; lab exercises.
Learning Resources: Human factors and evaluation laboratory for conducting experiments and carrying out qualitative and quantitative analysis.
1- Interaction with content: where students will show evidence of material read, online resources used and relevant URLs for future exploration.
2- Lab exercises: where students will provide evidence of experiments conducted and phenomena explored, including appraisal of case studies
3- Assignments: students shall undertake three assignments
Essay (10%): write up of an essay about a human factor topic
Investigation (20%): Conduct and document a simple investigation of some phenomena.
Evaluation (30%): design and implement a simple evaluation study.
Formal lectures: 18 hours
Seminars/tutorials/practicals: 18 hours
Interaction with content: 45 hours
Documentation of lab exercises: 30 hours
Assignments: 89 hours
Total hours: 200 hours
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Develop a broad and methodical understanding of the human factors that underpin principles of interaction and relate them to current examples of requirements analysis.||Be able to outline the principles that underpin various human factors that influence human interaction with the environment, giving examples that demonstrate the validity of your account.|
|2.||Demonstrate an understanding of basic human performance and related task analysis techniques in the context of specific user interaction problems.||Apply these principles in the course of analysing human performance in context i.e. in relation to specific situations of human interaction.|
|3.||Develop a broad but sound understanding of evaluation methodologies and how to apply them in various situations.||Select and apply specific evaluation methodologies to develop understanding of human performance in typical interactive contexts.|
|4.||Demonstrate competence in handling data collection and analysis techniques under various evaluation approaches.||Design and implement data collection and analysis procedures to provide visualization and develop understanding of the phenomena being investigated.|
Your achievement of the learning outcomes for this module will be tested as follows:
There are no prerequisites for this module.
No restrictions apply.
1. David Meister, Human factors in system design, development, and testing online electronic book
2. Neville Stanton, Paul Salmon, Guy Walker, and Christopher Baber, Human Factors Methods: A Practical Guide for Engineering and Design, 2005
3. Peter Lloyd, Andrew Mayes, Antony Manstead, Peter Meudell, Hugh Wagner Introduction to Psychology, Diamond Books, 1999
4. Robert J Sternberg, Cognitive psychology, 4th ed Belmont, Calif. : Wadsworth ; London : Thomson Learning [distributor] 2005
5. Alan Baddeley, Your Memory, Prion, London 1996
6. Daniel L. Stufflebeam and Anthony J. Shinkfield, Evaluation Theory, Models, and Applications, 2007
7. E. Jane Davidson, Evaluation Methodology Basics: The Nuts and Bolts of Sound Evaluation, 2004
8. Alan Dix, Janet E. Finlay, Gregory D. Abowd, Russell Beale ‘Human Computer Interaction’ Prentice Hall, 2005
9. J. Preece, Yvonne Rogers, Helen Sharp ‘Interaction Design: Beyond Human-Computer Interaction’ John Wiley and Sons, 2002
10. Ben Shneiderman, Catherine Plaisant ‘Designing the User Interface: Strategies for Effective Human-Computer Interaction’ Addison Wesley, 2004
11. Donald A. Norman ‘The Design of Everyday Things’ Basic Books, 2002
12. Jakob Nielsen ‘Designing Web Usability: The Practice of Simplicity’ New Riders, 2000
|Host Subject Group:||Computing|
|User Name||Date Accessed||Action|