25 credits at level HE4
This module will focus on character design and the techniques involved in producing a Computer Generated Imagery (CGI) character - by its very nature this is a highly technical process. The module will also cover storytelling and characterisation. The module content is very practical and is split into the following three main areas: (i) characterisation / theory, (ii) skills, and (iii) being able to render out to an assemble edit programme.
Characterisation / Theory: Examination of a range of computer generated, hand drawn and modelled character designs; How movement and gestures are used to communicate emotions; Modelling for different character design. Skills, tools and techniques: Conducting research; Developing ideas and concepts; Creating a character; Identifying the modelling techniques required; Use of modelling tools and techniques (e.g., polygon modelling tools and spline cages) to model human style characters. Character Rigging: Apply a controlling skeleton (Biped / actor etc) together with surface envelope controls and movement constraints. Animation: Use key-framing to animate a character. Creating and following a basic production schedule. Render out to an assemble edit programme; Adding titles; Basic editing.
A blended learning approach will be utilised. Students will watch and analyse animations and participate in class discussion and practical work. They will conduct online research and participate in an online discussion forum. Students will attend workshops and lectures that look at different character styles and how these have been used in a range of independent and commercial productions. They will examine a range of computer, drawn and stop frame animations, and discuss how to model for different character designs. Demonstrations and practical exercises will help students develop skills such as character rigging and key-framed animation, rendering out to a video applications, adding titles, and basic editing. Students will have individual tutorials to support them when undertaking the practical work for the module.
Your achievement of the learning outcomes for this module will be assessed through a portfolio, digital output, and a digital diary. You will research and generate ideas which will inform the design of a character and present the evidence in a portfolio. You will present digital output showing your creation of a 3D character that can perform a range of gestures, that you can rig the character so that it can be animated, and that you can render out to a video application and use basic editing techniques to apply titles in an assemble edit program. You will create a digital diary to show the process and procedures you have used to achieve these practical tasks.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Develop and design a 3D character informed by research you have conducted and ideas that you have generated.||
1.1 conduct research and generate ideas that will inform the design of your character.
1.2 develop a series of ideas based around the look and feel of your character.
|2.||Create a 3D character that can perform a range of gestures.||
2.1 build a 3D character using a range of modelling, linking and modifying tools.
2.2 add a range of gestures to your character such as jumping, waving, throwing.
|3.||Rig a character so that it can be animated.||3.1 control a character by applying a skeleton to the model.|
|4.||Demonstrate that you can render out to a video application and use basic editing techniques to apply titles in an assemble edit program.||4.4 render out to a video application and use basic editing techniques to apply titles in an assemble edit program.|
|5.||Demonstrate the process and procedures you have used to complete the practical tasks for learning outcomes 2, 3 and 4, and evaluate the processes you used and their success.||5.1 document the process and procedures you have used to achieve the practical task for learning outcomes 2, 3 and 4 and evaluate the processes you used and their success.|
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||Portfolio containing: -Evidence of your research and generation of ideas that informed the design of your character - a series of ideas based around the look and feel of your character.||Digital output showing: - the character - gesture - rigging - rendering out to a video application - use of basic editing techniques.||Digital Diary - documenting the process and procedures you have used to achieve the practical task for learning outcomes 2, 3 and 4 - evaluative commentary of 500 words|
Before taking this module you must have successfully completed the following:
and/or be taking the following corequisite modules:
You cannot take this module if you are taking or have taken:
O’Rourke, M. (1998) ‘Principles of Three-dimensional Computer Animation: Modeling, Rendering and Animating with 3D Computer Graphics’. Norton Books for Architects & Designers.
Isaac Victor Kerlow (2000) ‘The Art of 3-D Computer Animation and Imaging’. John Wiley & Sons Inc
Autodesk (2005) ‘3ds Max 8 New Features and Production Workflow: Autodesk Media and Entertainment Courseware’ Focal Press; Oxford, London;UK
Blundell, B. (2008) ‘An Introduction to Computer Graphics and Creative 3D Environment’ Springer-Verlag London Ltd., London; UK
Flaxman, T. (2008) ‘Maya 2008 Character Modeling and Animation: Principles/Practices’ Boston: charles River Media
Roberts, S. (2007) ‘Character Animation: 2D Skills for Better 3D, Second Edition’ London: Focal Press
Roberts, S. (2007) ‘Character Animation in 3D: Use Traditional Drawing Techniques to Produce Stunning CGI Animation’ (Focal Press Visual Effects and Animation) London: Focal Press
Pardew, L. (2007) ‘Character Emotion in 2D and 3D Animation’ Boston, Massachusetts: Course Technology INC.
Ward, A. (2008) ‘Game Character Design’ Course Technology INC., Boston, Massachusetts; US
Other resources and links: www.3dlinks.com, www.3dcafe.com, http://www.3dcreativemag.com/, http://www.3dworldmag.com/, http://www.awn.com/
|Host Subject Group:||Art and Design|
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