25 credits at level HE4
This module focuses on standard animation techniques required to create a range of natural systems; these include techniques used to produce a range of visualisations that are difficult or impossible to replicate using simple key-framing. The module will give students an appreciation of the artistic, theoretical and technical aspects of environment animation and develop their skills and knowledge to enable them to create environment animations and rendering out to assemble edit applications.
Importing files from applications such as Autocad and using them to assist the development of your animation; Optimisation and adjustment for efficient and realistic animation (e.g., pivot points, polygon counts, and removing chamfer); Previsualisation and camera planning e.g., when not to model; The theory behind animated particle systems; Particle animation and systems e.g., snow, rain, fire and explosions; Complex systems using multiple decision paths linking to geometry and blob mesh systems for fluid effects; Appropriate and optimal use of dynamic systems; Applying forces and dynamic qualities to a range of geometry types; Rendering out to assemble edit applications (e.g., adding titles; performing basic assemble edits); Research; Project management.
A variety of teaching and learning methods will be used. These include demonstrations, lectures, group work, presentations, and practical work. A blended learning approach is utilised.
There are three assessment items that are designed to give students an appreciation of the artistic, theoretical and technical aspects of environment animation. Students will investigate and analyse commercial visualisations and the techniques and technologies used in the making of them and present their findings to the class. The second item involves students in planning an animation project, doing a run through, making adjustments to the plan, creating environment animations and rendering out to assemble edit applications. The third item of assessment is to produce a digital diary to show the process of achieving the practical tasks and to record the evaluation of the processes you used and their success.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Demonstrate an understanding of the principles and theory behind a range of dynamic and simulated animation systems.||1.1 investigate and analyse commercial visualisations and explain the techniques and technologies used in the making of them.|
|2.||Plan an environment animation project (as agreed with your tutor), do a basic run through of your animation, evaluate the effectiveness and make adjustments to you plan.||
2.1 plan an animation project (as agreed with your tutor).
2.2 do a basic run through of your animation.
2.3 evaluate the effectiveness of the plan based on the run through.
2.4 make adjustments to you plan based on the evaluation in 2.3 above.
|3.||Following your adjusted plan, create an environment animation of approximately 2 minutes showing you can use particle animation systems for the creation of visualisations that appear realistic and implement appropriate and optimum use of dynamic animation systems||3.3 create an animation of approximately 2 minutes demonstrating that you can create particle animations to illustrate snow, rain, fire, and explosions so that they appear realistic, and use complex systems involving multiple decision paths.|
|4.||Demonstrate that you can render out to a video application and use basic editing techniques to apply titles||4.1 render out to a video application and use basic editing techniques to apply titles.|
|5.||Demonstrate the process of achieving the practical tasks in 2, 3, and 4 above and evaluative the processes you used and their success.||5.1 document the process of achieving the practical task in 2, 3 and 4 above and your evaluative commentary.|
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||Presentation 10 minutes||Practical project -planning -walk through -evaluation -adjusted plan - creation of an environment animation (approx. 2 minutes long)||Digital diary -documenting the process of achieving the practical tasks - evaluative commentary (700 words)|
Before taking this module you must have successfully completed the following:
and/or be taking the following corequisite modules:
You cannot take this module if you are taking or have taken:
Autodesk (2005) ‘3ds Max 8 New Features and Production Workflow: Autodesk Media and Entertainment Courseware’ Focal Press; Oxford, London;UK
Blundell, B. (2008) ‘An Introduction to Computer Graphics and Creative 3D Environment’ Springer-Verlag London Ltd., London; UK
Isaac Victor Kerlow (2000) ‘The Art of 3-D Computer Animation and Imaging’. John Wiley & Sons Inc
Other resources and links:
www.3dlinks.com, www.3dcafe.com http://www.3dcreativemag.com/ http://www.3dworldmag.com/ http://www.awn.com/
Roberts, S. (2007) ‘Character Animation in 3D: Use Traditional Drawing Techniques to Produce Stunning CGI Animation’ (Focal Press Visual Effects and Animation) London: Focal Press
Pardew, L. (2007) ‘Character Emotion in 2D and 3D Animation’ Boston, Massachusetts: Course Technology INC.
Ward, A. (2008) ‘Game Character Design’ Course Technology INC., Boston, Massachusetts; US
Other resources and links: www.3dlinks.com, www.3dcafe.com, http://www.3dcreativemag.com/, http://www.3dworldmag.com/, http://www.awn.com/
|Host Subject Group:||Art and Design|
|User Name||Date Accessed||Action|