20 credits at level HE5
This module will further develop students’ skills and techniques that they will have gained from completing Character Animation (1). It is envisaged that students will use the model that they have created in 3D Character Animation (1) and produce an engaging and entertaining performance from their Computer Generated Imagery (CGI) character. They will use sound, lip syncing, and techniques available to convey emotions. The module content is very practical and covers the following main areas: Characterisation / theory, skills and scriptwriting and recording.
Characterisation / Theory: Examination of a range of computer, drawn and modelled character designs; How facial features and general design are used to communicate personality and characteristics and how these are used in conjunction with speech. Developing ideas and concepts; Further developing the character you created in the Character Animation (1) Module. Modelling: Identifying advanced modelling techniques required; Using advanced modelling techniques and tools to model mainly anthropomorphic characters (including advanced polygon modelling tools and spline cages and NURBS models where applicable); 3D morphing techniques will be explored to produce facial features and mouth positions. Rigging: Applying a controlling skeleton (Biped / actor etc) together with surface envelope controls and movement constraints; Non-standard skeleton structures; Tools using inverse kinematics. Animation: Using Key-framing and motion capture tools to animate a character. Script writing and recording: Developing a short script based on the character created in the Character Animation (1) Module; Record sound and export in the appropriate format, and take it into the 3D interface; Theory of lip syncing and voice track breakdown, and how this can be applied to different characters; Use of Track breakdown software. Project management: Creating and following a production schedule. Pitching. Building a digital diary
Students will watch and analyse animations in workshop and lecture sessions and will participate in class discussion and practical work. They will conduct research on line to inform and inspire their own work and will have demonstrations and tutorials.
There are three assessment items that are designed to give students an appreciation of the artistic, theoretical and technical aspects of characterisation. Firstly, you will undertake a practical project in which you produce an engaging and entertaining performance (of approximately 2 minutes) from a Computer Generated Imagery (CGI) character, using sound, lip syncing, and techniques available to convey emotions. Secondly, you will create a digital diary to show the process of achieving the practical task involved in the project and your evaluative commentary. Thirdly, you will give a pitch of your character to the class; this involves you in presenting your idea to an audience, defending it, and taking questions.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Develop ideas for the performance of your character and write and record a short speech track.||
1.1 develop ideas based around the performance of your character.
1.2 write and record a short speech track, using track breakdown software.
|2.||Assess the character you devised in the Character Animation (1) module, and devise an action plan for its further development in line with the planned performance.||
2.1 assess the character you devised in the Character Animation (1) module.
2.2 devise an action plan for the further development of your character in line with the planned performance.
|3.||Enhance the rigging of your character so that animation or motion capture data can be easily applied and develop a range of gestures and emotions in line with the planned performance.||
3.1 control your character by applying a skeleton to the model.
3.2 add a range of gestures to your character (such as jumping, waving, throwing) and convey emotions appropriate to your character.
|4.||Develop your character’s personality and its performance.||4.1 lip-sync your character to a piece of pre-recorded speech and alter gestures to enhance characterisation.|
|5.||Demonstrate the process of achieving the practical tasks in learning outcomes 3, and 4 and evaluate the processes you used and their success.||5.1 present the process of achieving the practical task in learning outcomes 3 and 4 evaluate the processes you used and their success.|
|6.||Give a pitch of your character to the class.||6.1 pitch you character to an audience, defend it, and answer questions effectively.|
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||Pitch (5 minutes) - Presenting your idea to an audience, defending it, and take questions.||Practical project Digital output: - engaging and entertaining performance from a Computer Generated Imagery (CGI) character (approximately 2 minutes) Supporting Documentary Evidence: - ideas for the performance of your character - write and record a short speech track. - assessment of the character you devised in the Character Animation (1) module (100 words) - action plan for its further development in line with the planned performance (100 words).||Digital diary showing the process of achieving the practical task in learning outcomes 3 and 4 - evaluative commentary (700 words)|
Before taking this module you must have successfully completed the following:
and/or be taking the following corequisite modules:
You cannot take this module if you are taking or have taken:
Isaac Victor Kerlow (2000) ‘The Art of 3-D Computer Animation and Imaging’. John Wiley & Sons Inc
Autodesk (2005) ‘3ds Max 8 New Features and Production Workflow: Autodesk Media and Entertainment Courseware’ Focal Press; Oxford, London;UK
Blundell, B. (2008) ‘An Introduction to Computer Graphics and Creative 3D Environment’ Springer-Verlag London Ltd., London; UK
Roberts, S. (2007) ‘Character Animation: 2D Skills for Better 3D, Second Edition’ London: Focal Press
Roberts, S. (2007) ‘Character Animation in 3D: Use Traditional Drawing Techniques to Produce Stunning CGI Animation’ (Focal Press Visual Effects and Animation) London: Focal Press
Pardew, L. (2007) ‘Character Emotion in 2D and 3D Animation’ Boston, Massachusetts: Course Technology INC.
Ward, A. (2008) ‘Game Character Design’ Course Technology INC., Boston, Massachusetts; US
Other resources and links:
|Host Subject Group:||Art and Design|
|User Name||Date Accessed||Action|