20 credits at level HE4
The module is designed to equip you with the skills to communicate effectively about games. You will be exposed to many different types of games and platforms, the historical background of the industry including the social and cultural impact , business and development practiice and the publisher / developer relationship up to present day. You will learn to write clearly and concisely in English on the topic of computer games. During your study of this module you will be made aware of the role of statistics in the analysis of data relating to games.
Various games genres
Historical and background research on publishers, developers and their related games and hardware
Writing about games
Games industry business and development practice
Statistical analysis, for example, interpreting averages, spread and significance values including:-
Sampling strategies such as random and stratified approaches.
Designing suitable trials, for example including the use of control groups.
The use of continuous and discrete data.
Average values such as mean, median and mode.
Measures of spread such as range, inter-quartile range and standard deviation.
How data can be viewed graphically, e.g. with a frequency chart, to visualise the data distribution.
Whether data has a normal distribution, or not. Possibly using Anderson-Darling test, or similar.
Whether, given a hypothesis / explanation, the results of trials indicate non-randomness. Possibly using Dependent Student-t tests or ranked analyses.
Students will receive 3 hour class contact per week. This will include formal lectures to highlight specific topics, presentations of student researched work, in class tests and sessions for critique and review. Assessment will be based on 50% in class continual assessment and 50% course work.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||K5 Identify and anticipate the business, marketing and financial constraints on the development of games||Write reviews from different points of view.|
|2.||O3 Respond appropriately to critiques of individual and team work||Maintain a reflective blog / journal to document your personal learning by using reflective practise, the result of the feedback you receive over the duration of the module together with personal and peer review.|
|3.||C4 Discuss the historical antecedents to modern games and game-play elements||Write reviews which compare and contrast games with their earlier versions or other games in the same genre.|
|4.||S4 Analyse games for usability and playability using appropriate theory||Perform analyses on data provided / collected using appropriate tools.|
|5.||C3 Show an appreciation of the social and cultural context of games||Compare and contrast the design of games from a cultural perspective reporting the differences between games produced in the USA, European and Asian markets. Also report on the social impact of games using a variety of lenses. E.g. Violence.|
|6.||C1 Critique, analyse and review documents relating to games design||Evaluate documents / questionnaires for use in the collection of games related test data|
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||A series of assessments and in class tests on given tasks.||Production of review papers and reports on assigned topic area.|
There are no prerequisites for this module.
No restrictions apply.
Edge: The Global Game Industry Network Magazine, Future Publishing
Develop: The international monthly, intentmedia Publishing
Xbox360: The Official Xbox Magazine, Future Publishing
Any website which focuses on independent game reviews. e.g:
Schell Jesse 2008. The Art of Games Design. A book of lenses
Rollings, A, Morris, D, 2003, Game Architecture and Design, New Riders
Sheff, D, 1994, Game Over:Nintendo's Battle to Dominate an Industry, Teach Yourself
Kent, S, 2002, The Ultimate History of Video Games, Prima Life
P.M.Heathcote, Successful ICT Projects in Excel (3rd edition)
Clegg Frances 2002, Simple Statistics, Cambridge University Press
Harper W M, 1991, Statistics, Prentice Hall
McClave J T, Sincich T 2006, A First Course in Statistics, Prentice Hall
|Host Subject Group:||Games|
|User Name||Date Accessed||Action|