20 credits at level HE5
The purpose of this module is to enable students to further develop their creativity and their ability to define and create a body of work based on their own inspiration.
The student will be required to undertake independent research on an agreed topic and produce a reflective journal to support the design process and justify the choices made for practical work. The Portfolio piece may take the form of a project that is an extension to a particular module or it may involve study in an area that is not currently covered by a taught module in response to a given brief.
Students will articulate a critical awareness of theoretical and contextual issues relevant to the associated content production of the Games Industry. In addition it will provide students additional tools and time to allow them to explore different techniques and styles within the games sphere.
All projects will include investigation into relevant practice in the games industry and how games artists and designers have adapted to limitations and restrictions in hardware, however content will vary dependent upon the project selected, and the approach taken in the solution.
All assignments will involve research into the topic and the analysis and evaluation of the results, the generation of creative content, and the submission of completed work supported by a reflective journal, providing evidence of research and justification of the decisions made within their practical work.
The module is introduced through visual presentations, and all work is monitored through weekly tutorial sessions/workshops. The assessment is based on a weighting of 85% for practical work submitted and a weighting of 15% for the reflective journal.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||K2 Formulate, specify and present original game-play concepts and mechanics||Plan and deliver game design concepts and documentation in order to subsequently produce content from the concepts and documentation produced|
|2.||C2 Be able to research and record information for creative use||Isolate a topic and develop/explore it in depth, demonstrating evidence of appropriate research in a reflective journal showing research and progress|
|3.||C3 Show an appreciation of the social, historical and cultural context of games||Demonstrate an understanding of the wider social context for our activities as games designers and games artists|
|4.||S1 Create professional-quality in-game art assets in response to a brief||Produce original game assets which are of high quality and of artistic merit|
|5.||O1 Create and manage projects and schedules
||Create a logical and realistic schedule for the project|
|6.||O2 Communicate visually, orally and in writing||Provide visual and documentary evidence which demonstrates an effective use of tools and technologies and explain the choices made in all work submitted|
|7.||O3 Respond appropriately to critiques of individual and team work||Improve your work as a result of the feedback you receive over the duration of the module|
|8.||O4 Work productively and to deadlines in a studio-based environment, demonstrating reflective learning and an ability to discuss and present experiences and elements of work||Work in the games labs, showing the ability to interact with others, concentrate on the task at hand and be able to deliver a level of quality in all work submitted|
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||Individual project development in games art or games design.||Production of reflective journal including visual and documented evidence of research|
Before taking this module you must have successfully completed the following:
No restrictions apply.
K L. Murdock 2011, 3ds Max 2011 Bible
A Gahan 2011, 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
D.Lea 2010, Creative Photoshop CS4: Digital Illustration and Art Techniques
Adobe 2011, Adobe Photoshop CS5 Classroom in a Book (Classroom in a Book (Adobe))
A wide variety of web-based resources are also available on Moodle
Gnomon Workshop (University Library has some of these titles) - http://www.thegnomonworkshop.com/
Massive Black - http://www.massiveblack.com/MBwebolution/index.html
CGTalk – Features www.cgtalk.com
UDK - http://www.udk.com
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