20 credits at level HE5
The future will rely upon the pushing of boundaries - the real, and the virtual. Work is being done by a few, pushing the boundaries of true 3D imagery, but the pathways into the technology and processes involved are limited and restricted. In order that aspirations of designers and technicians reflect the very latest in technology and practice, it is vital that they are exposed to a range of immersive 3D technologies and processes. This module introduces you to a range of immersive 3D technologies and processes and gives you the opportunity to experiment with 3D technologies. You will choose a 3D hardware platform to develop a visualisation that can be used in the context of a live event scenario. Through doing this module you will gain an insight into the possibilities that advances in technology can bring to the production of live events.
1. Introduction to 3D and 4D visualisations for live events: the nature of 3D and 4D visualisations; benefits of 3D and 4D visualisations of live events; practical considerations and limitations of the use of 3D immersive environments including sightlines and motion sickness; future possibilities.
2. Introduction to design for a 4D environment: using industry standard software (e.g., 3ds Max) to model time, space and interaction in order to create new opportunities for audience experience, client expectation and information communication.
3. Introduction to content planning and creation: programming based around the use of 3D authoring software and file conversion / export using EON Unity software; overview of content creation using industry standard software (e.g., Adobe Flash, Cornerstone for Multitouch and Open GL / C++).
4. Hardware platforms and applications: web based 3D, stereoscopic displays, holographic and laser 3D, immersive and on-line collaborative 3D environments (video conferencing with the ability to display objects in 3D), portable augmented reality and multi-touch displays (for retail and commercial outlets, emerging use of rfid tagging).
5. Transferable skills: ICT; numeracy; communication; problem-solving; 3D presentations.
A blended learning approach will be used to deliver the module which means that it will be delivered face-to-face with some supportive online learning. Lectures, masterclasses, seminars, activities, demonstrations and practical scenario-based group work will be used to introduce you to, and develop your understanding of, the subject matter. Overall, you will spend 200 learning hours on this module and a breakdown of approximately how this time will be spent is shown below.
Tutor led taught sessions 70 hours
Seminars 74 hours
Personal Study 56 hours
There are two items of assessment which will form your grade for the module. The first is a 3D project in which you will:
• research and explore 3D creation and display tools in a live performance scenario;
• use 3D creation and display tools in a live performance scenario;
• develop and present a 3D-based visualization or effect, demonstrating considered and creative use of your chosen 3D hardware platform;
• justify your critical and professional judgments over the correct use of 3D platforms and applications making reference to accurate and relevant literature.
The second item of assessment is an annotated portfolio of work practice. Your portfolio will contain evidence that you can demonstrate effective use of safe working practices, methods and processes relevant to creating 3D presentations. Examples of evidence you may include in your portfolio are:
-equipment data and specialist use of available hardware, software and emerging technologies;
-development of and creating 3D presentations;
-detailed technical information regarding chosen technologies.
You will be given feedback on your use of a range of practical skills and knowledge relevant to creating 3D presentations. You will also be provided with formative feedback on 3D package when it is in the development stage.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Understand and use working practices, methods and processes relevant to creating 3D presentations.||1.1 Demonstrate understanding and effective and safe use of working practices, methods and processes relevant to creating 3D presentations.|
|2.||Understand how to use 3D creation and display tools in a live performance scenario.||
2.1 Research and explore 3D creation and display tools in a live performance scenario.
2.2 Make creative use of 3D creation and display tools in a live performance scenario.
|3.||Make critical and professional judgments over the correct use of 3D displays and presentations in a live performance scenario.||
3.1 Develop and present a 3D-based visualization or effect, demonstrating considered and creative use of your chosen 3D hardware platform.
3.2 Justify your critical and professional judgments over the correct use of 3D platforms and applications making reference to accurate and relevant literature.
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||3D Project||Annotated portfolio|
There are no prerequisites for this module.
No restrictions apply.
Bergeraud, Cafiero, Garrison & Justice (2009) Interactive 3D Application Development. EON Reality Inc & Kentucky Community & Technical College System
Derakhshani, Dariush & Derakhshani, Randi, L. (2010) Introducing Autodesk 3ds Max 2011, Sybex.
|Host Subject Group:||Creative Technologies|
|User Name||Date Accessed||Action|