20 credits at level HE4
This module will introduce you to a range of principles relating to games and
gameplay. You will have taster activities in analysing of games and
theoretical aspects of games design. In addition, you will study the history
and various styles and techniques used in games. You will learn to use a
range of industry standard software applications. You will continue to
develop in this specialist area throughout the rest of the Foundation Degree
programme. Having learned relevant skills and understanding in this
specialist skills area, you will work with peers under the direction of your
tutors to complete games elements of a non-fiction brief.
• Introduction to the elements of games
Game genres; roles and responsibilities in the games industry;
production, programming, design and art; games design as interaction
• Underpinning principles
Analysing games; reviewing games; game mechanics; past games and
their relevance today; Japanese games; introduction to online games.
• Technical skills
Scaling; introduction to the level design toolset; principles of level design.
• Transferable skills and PDP
e-PDP; refection on experiences; action planning; planning work
schedules; self management; working with others as part of a
multiplatform team; health and safety issues relating to the use of PCs;
accessibility issues in the context of video games.
This module will be delivered through practical face-to-face sessions. You
will attend lectures, seminars, workshops and work on case studies. For
your assessment, you will participate as a member of multi platform
production team and produce a product for a live brief. The brand, identity
and the delivery mechanism for the product will be decided upon by tutors
who will direct and manage the production of the product.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Understand the production process and the roles of key production personnel.||1.1 Explain your role in the production process and the relationship of your role to that of immediate team members in a given production.|
|2.||Know how to work effectively as a part of a production team.||2.1 Work effectively as a part of a multiplatform production team.|
|3.||Know how to work safely as a part of a production team.||3.1 Devise a suitable risk assessment for your tasks and work safely as a part of a multiplatform production team.|
|4.||Demonstrate technical skills in your specialist skill area.||4.1. Use industry standard software correctly in the production of a series of game scenes/levels.|
|5.||Evaluate you working practices and devise an action plan for improvement.||
5.1 Evaluate your working practices in terms of skills and team working and devise an action plan for improvement.
5.2 Describe how the work you have undertaken relates to theoretical concepts covered in the module.
Your achievement of the learning outcomes for this module will be tested as follows:
Before taking this module you must have successfully completed the following:
and/or be taking the following corequisite modules:
You cannot take this module if you are taking or have taken:
Gamasutra: The Art and Business of Making Games Available at:
http://www.gamasutra.com/ [Accessed 8th June 2009]
O'Luanaigh, P. (2005) Game Design Complete. Paraglyph Press.
|Host Subject Group:||Theatre and Film Studies|
|User Name||Date Accessed||Action|