30 credits at level HE5
This module builds on the skills and expertise developed in the modules
Introduction to Animation, Creative Animation, and Animation – Client
Commissions, and introduces some new skills and terms. You will work
as a member of a multiplatform team to provide the animation elements of
two short productions with the assistance of a director and producer
selected by the student production team. Emphasis will be placed on
working creatively with the medium and understanding historical and
contemporary methods of animation construction.
• Elements of animation processes
Creativity in aspects of animation production (e.g., imagination; physical
design; scripting; aesthetics; composition); analysing a variety of
animations for creative elements).
• Working independently
Selecting directors; working as part of multiplatform team.
• Technical skills
You will further develop and practice skills and knowledge developed in
the following modules - Introduction to Animation, Creative Animation,
and Animation – Client Commissions.
Build an animation department; contract crew to work alongside;
creatively interpret the brief; source and schedule equipment; mark up
complex scripts; decide on the range of tasks to be undertaken;
allocating tasks; undertake a different range of tasks in each of your
• Transferable skills and PDP
e-PDP; refection on experiences; action planning; planning complex
work schedules; self management; working with others as part of a
multiplatform team, complex decision making; health and safety .
This module will be delivered through practical face-to-face sessions.
You will attend lectures, seminars, workshops and work on case studies
and give presentations. For your assessment, you will participate as a
member of two multi platform production teams. The brand, identity and
the delivery mechanism for the product will be decided upon by
negotiation between tutors and students. You will choose tutors to direct
and manage your productions. You will pitch a range of production
choices to a panel and compete for commissions. When the two multi
platform productions have been commissioned the brand and identity will
be established by a visual communications team. Following this, the
animation team in which you will work, will be given various products to
create. Each member of the animation team will be scheduled to carry
out a range of creative and technical tasks. Each production will be
carried out with a small allocated budget.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Know how to build a multiplatform team and work effectively as a part of a production team.||1.1 Agree team roles, work effectively as a part of a multiplatform production team, and examine the roles carried out by others in your team.|
|2.||Know how to work safely as a part of a production team.||2.1 Devise a suitable risk assessment for your tasks and work safely as a part of a multiplatform production team.|
|3.||Demonstrate technical and creative skills in your specialist skill area over two projects.||3.1 Demonstrate complex creative and technical skills in at least four (two per project) of the following areas/roles: concept; design; script; story boards, layouts, backgrounds, sound, animation director, key animator, in-between animator, and post-production.|
|4.||Be able to analyse problems when making productions to meet commissions and find ways to overcome them.||
4.1 Analyse the problems you encountered in your production work and how you overcame them.
4.2 Comment critically on how the work you have undertaken relates to theoretical concepts covered in the module.
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||Two practical projects equally weighted with supporting documentary evidence of the planning process and decisions made.||Reflective commentary|
Before taking this module you must have successfully completed the following:
No restrictions apply.
Blair, P. (1998) Cartoon Animation. USA: Walter Foster Publishing
Quinn, E. & Counihan, J. (2006) The Pitch. London: Faber & Faber
Thomas, F. and Johnson, O. (1997) The Illusion of Life. London:
Wells, P. (2006) The Fundamentals of Animation. Switzerland: AVA
Whitaker, H. and Hallas, J. (2002) Timing for Animation. London: Focal
White, T. (1998) The Animator’s Work Book. USA: Watson-Guptill
Williams, R. (2001) The Animator’s Survival Kit. London: Faber & Faber
|Host Subject Group:||Theatre and Film Studies|
|User Name||Date Accessed||Action|