30 credits at level HE5
This module builds on the skills and expertise developed in the modules
Introduction to Interactive and Multiplatform Production, Creative
Interactive and Multiplatform Production, and Interactive and
Multiplatform Production Client Commissions, and introduces some
new skills and terms. You will compete for commissions and will design
briefs which will seek to interest a particular section of the media
industries. You will work independently to realise the Interactive and
Multiplatform Production elements of two short projects with the
assistance of a director and producer selected by the student
production team. Emphasis will be placed on working creatively with the
medium and understanding approaches to interactive and digital content
Creative elements of Interactive and Multiplatform Production
Creativity in aspects of interactive and online content development
(mechanics, interaction, flow etc).
Designing and presenting a brief.
Interactive and Multiplatform Production
You will further develop and practice skills and knowledge developed in
the following modules - Introduction to Interactive and Multiplatform
Production, Creative Interactive and Multiplatform Production, and
Interactive and Multiplatform Production Client Commissions
Build a digital and interactive content development team; creatively
interpret the brief; decide on the range of tasks to be undertaken;
allocating tasks; undertake a different range of tasks in each of your
Transferable skills and PDP
e-PDP; refection on experiences; action planning; planning complex
work schedules; self management; working with others as part of a
team, giving a pitch, complex decision making; health and safety issues
relating to the use of PCs; accessibility issues in the context of online
and interactive content.
This module will be delivered through practical face-to-face sessions.
You will attend lectures, seminars, workshops and work on case studies
and give presentations. For your assessment, you will participate as a
member of two multi platform production teams. The brand, identity and
the delivery mechanism for the product or service will be decided upon
by negotiation between tutors and students. You will choose tutors to
direct and manage your productions. You will pitch a range of
production choices to a panel and compete for commissions. When the
two multi platform productions have been commissioned the brand and
identity will be established by a visual communications team. Following
this, the interactive and online production team in which you will work will
be given various products or services to create. Each member of the
team will be scheduled to carry out a range of creative and technical
tasks. Each production will be carried out with a small allocated budget.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Know how to build a multiplatform team and work effectively as a part of a production team.||1.1 Agree team roles, work effectively as a part of a multiplatform production team, and examine the roles carried out by others in your team.|
|2.||Know how to work safely as a part of a production team.||2.1 Devise a suitable risk assessment for your tasks and work safely as a part of a multiplatform production team.|
|3.||Demonstrate technical and creative skills in your specialist skill area over two projects.||3.1 Demonstrate complex creative and technical skills in the following areas/roles: mechanics; content development and design; narrative; interaction; accessibility.|
|4.||Be able to analyse problems when making productions to meet commissions and find ways to overcome them.||
4.1 Analyse the problems you encountered in your production work and how you overcame them.
4.2 Comment critically on how the work you have undertaken relates to theoretical concepts covered in the module.
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||Two practical projects equally weighted with supporting documentary evidence of the planning process and decisions made.||Reflective commentary|
Before taking this module you must have successfully completed the following:
No restrictions apply.
O'Neill, S. (2006) Interactive Media: The Semiotics of Embodied Interaction.
Quinn, E. & Counihan, J. (2006) The Pitch. London: Faber & Faber
Reeb, B. (2008) Design Talk: Understanding the Roles of Usability
Practitioners, Web Designers, and Web Developers in User-centered Web
Design. Chicago: American Library Association
|Host Subject Group:||Theatre and Film Studies|
|User Name||Date Accessed||Action|