20 credits at level HE4
This module aims to lay the foundations of 2 and 3 dimensional visualisation techniques required in the area of product design.
The module requires students to develop an understanding and application of 'traditional' 2D skills such as sketchwork and rendering, whilst also being able to apply computer editing software (such as photoshop) to manipulate images.
3D modelmaking will also be covered, with students experiencing a range of materials and manufacturing processes relevant to their subject area.
Sketching techniques, including how to create 3D images using a variety of techniques (freehand, isometric, perspective, etc)
Rendering techniques, utilising a variety of mediums (pens, pastels, paints, etc)
Modelmaking techniques, utilising a variety of materials ranging from non resistant (card, styrofoam, etc) to resistant (wood, metal, plastic etc)
2D computer visualisation of photographic and sketch imagery via the use of Photoshop.
Intoduction to rapid prototype technologies and techniques.
The module will be delivered via a series of practical sessions that cover each of the key elements required for successful completion of this module. Emphasis will be placed in the early stages on the need for students to experiment with different mediums and explore what the potential of each offers to them on an individual basis.
The module will be assessed via three interlinked assignments, oultined below:
Assignment 1 will require the student to develop a series of sketches and renderings of a chosen subject matter, showing their ability to generate several different visuals using different/mixed mediums
Assignment 2 will require the student to generate a model of the artefact/character chosen for assignment 1 to an appropriate scale and using appropriate materials
Assignment 3 will require the student to generate a range of 2D computer visualisations based on their sketchwork generated in assignment 1 and photographs of assgnment 2 that show an ability to enhance both meduims via appropriate software (Photoshop)
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Understand the range of sketch techniques available to you||Generate a portfolio that shows the application of a range of sketch techniques|
|2.||Understand the range of rendering techniques available to you||Apply a range of rendering techniques to portfolio work|
|3.||Understand the range of materials and methods of construction available to you for the purpose of generating models||Generate a model using appropriate materials and construction methods|
|4.||Understand how computer visualisation software can be used to enhance a range of 2D imagery||Generate a range of 2D visual enhancements of original 2D and photographic work|
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||Generation of sketches/renderings of a chosen artefact||Generation of an appropriately scaled model of the chosen artefact||Generation of 2D visualisation utilising appropriate software (Photoshop)|
There are no prerequisites for this module.
No restrictions apply.
Eissen, K & Steur, R (2008) Sketching
Drawing techniques for product designers. BIS Publishers, America. ISBN: 978-90-6369-171-4
Powell, D (2006) Presentation Techniques. Orbis Publishing Limited, London. ISBN: 0-316-91243-3
Powell, D & Monahan, P (1994) Advanced Marker Techniques. Little Brown and Company, London. ISBN: 0-316-90938-6
Borgeson, B (1995) The Coloured Pencil, Watson-Guptill Publications, New York. ISBN: 0-8230-0749-9
Ungar, Joseph (1985) Rendering in Mixed Media. Billboard Publications Ltd. ISBN: 0-8230-7427-7
Cottis, J (1992) Product Modelling. Oxford University Press. ISBN: 0-19-832761-7
Trudeau, N (1995) Professional Modelmaking, Whitney Library of Design, US
Trudeau, N (1995) Professional Model Making, Watson-Guptil Publications, New York. ISBN: 0-8230-4098-4
|Host Subject Group:||Product Design|
|User Name||Date Accessed||Action|