20 credits at level HE6
Designers need to be able to demonstrate their ability to create advanced visual concept designs. This module aims to further develop the students understanding of the use of specialised design software and hardware in the creation of professional design media.
The key aims are:
to give the student a more developed understanding in the areas of computer generated visuals,
to enable students to attain a professional standard in the development of visual design concepts,
to understand conceptual animation workflow and strategies,
to practice a higher development of complex 3D model creation techniques.
to produce high quality computer generated conceptual flatwork,
to use design-orientated software to attain and understand professional conceptual design practices,
to allow the students to explore multimedia/cross platform applications via integrative assignment work.
Use of a 3D visualisation software such as 3D Studio Max or Autodesk Maya
Use of compositing software such as Adobe Premier Pro or After Effects.
Use of 2D image manipulation software such as Adobe Photoshop
Advanced keyframing techniques
Further texture application techniques
Advanced rendering strategies
Animation workflow planning
Mentored classroom sessions. The student will be required to submit a report and presentation. The presentation will be conducted as though the student was delivering to a client or at a job interview.
This module is an ideal opportunity for students to produce a portfolio piece.
Assignments 1 and 2 will both cover key areas of the subject matter.
The second assignment will build on the skills gained in the first assignment and allow the student to demonsrate a deeper understanding and appreciation of the scope of the software used.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Apply 3D visualisation skills to produce professional and realistic renderings of products||Produce renderings and a short movie|
|2.||Be able to produce 2D photorealistic renderings||Produce a range of photorealistic images.|
|3.||Construct an animated a sequence||Produce an animation.|
|4.||Be able to construct virtual geometry||Create 3D models of new and existing products.|
|5.||Deliver a professional presentation.||Deliver a presentation of work to peers|
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||Developmental journal and presentation||Developmental journal and presentation|
Before taking this module you must have successfully completed the following:
No restrictions apply.
Both 3D Studio Max and Maya are evolving technologies and new versions appear annually. Students will be expected to keep themselves current by using the inbuilt help, and joining associated Autodesk online communities such as "The Area". Below are some examples of reading materials that have been particularly popular, however, students may need to seek versions that suit the software being used.
3ds Max Design 2009: A Tutorial Approach, Sham Tickoo, Richa G,
Published: CADCIM Technologies, USA, ISBN: 978-1-932709-61-2
3ds Max 2009 Bible: Murdock Kelly L. Wiley; Pap/Dvdr edition ISBN-10: 0470381302
How to Cheat in 3ds Max 2009: Get Spectacular Results Fast: Bousquet, Michele Focal Press ISBN-10: 0240810325 ISBN-13: 978-0240810324
Learning Autodesk Maya 2009 The Modeling & Animation Handbook: Official Autodesk Training Guide: Autodesk Maya Press: Sybex; ISBN-10: 1897177526 ISBN-13: 978-1897177525
|Host Subject Group:||Product Design|
|User Name||Date Accessed||Action|