20 credits at level HE4
To gain an understanding of the role of a junior member of a special effect development team member. To gain an exposure to the process workflow of a typical project and sample the different types of project available within this area.
The choice of project will be determined by the module academic team, participating partner companies and from student suggestions. The project will be essentially a student centred activity based around providing a simulation of a real world project to introduce good practice in project planning, design and development as well as teamwork. Advice and informal sessions with the project tutor will be essential features of the module along with regular scheduled status meetings with the academic team. At Level 1 a student would be expected to contribute in a junior role as a member of a development team, under the supervision and management of project mentors, usually academic members of staff.
The module serves as the introduction to the production workflows involved in Special Effects projects whilst providing practical experience of the junior roles and exposure to management and supervisory methods. The contribution of a typical team member would be in the following areas where they would be expected to provide creative input and assist in practical developments:
• Understanding of the specific roles and responsibilities of each team member
• Structured analysis of the problem, beginning with definition of key specifications, constraints and outputs.
• Structured design and testing of solution, where appropriate.
• Co-ordination of project solutions.
• Communication of ideas and outcomes.
Although under the direction of the academic team some students may take the opportunity to act as supervisors, under academic lead, of other members of the team.
An intensive course of lectures and/or workshops over the course of the module will be used to introduce and/or develop subject matter in areas relevant to the projects. As far as possible the subject matter will be developed by a combination of lectures, practical work, and interpretation of theory in a team based workshop context. This module will be assessed by completion of all the assignments. This must be submitted in multiple parts of increasing depth and application at key points in the project lifecycle.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||K3 Devise, specify and deliver original Special Effects concepts and mechanics||Produce documents, presentations and artefacts that illustrate and demonstrate original Special Effect designs/developments|
|2.||K4 Determine appropriate strategies for effective delivery of Special Effects||Produce a Project Plan with evidence of Development, maintenance and review for delivery of a special effect scenario|
|3.||S1 Produce conceptual designs and specification documents||Produce design concepts and specifications to match requirements of project sponsor|
|4.||C6 Demonstrate creativity in the production of resources||Reflective written case study and presentation of project achievements|
|5.||O2 Work in teams to achieve defined objectives||Maintain an online/offline project journal which reflects the development of your thinking|
|6.||O3 Respond appropriately to critiques of individual and team work||Create written progress reports showing team status, records and plans of action|
|7.||O5 Work productively in a studio-based environment, demonstrating reflective learning and an ability to discuss and present experiences and elements of work||Maintain an online/offline project journal which reflects the development of your thinking|
|8.||S3 Formulate testing and safety design strategies for Special effects||Written testing/safety Plan for individual components of project|
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||Initial specification and Project Planning||Completion stage project status presentation||Project delivery Case Study and report, requiring novel solution||Continuous Assessment based on student input to teamwork|
Before taking this module you must have successfully completed the following:
No restrictions apply.
J. A. Okun, S Zwerman (2010). The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures, London, Focal Press
Eckes, George (2002). Six Sigma Team Dynamics: The Elusive Key to Project Success, London, John Wiley & Sons.
R. Meredith Belbin, 2nd ed (2010). Team Roles at Work, London, Butterworth-Heinemann
Barnes, B., Ernst, S. and Hyde, K. (1999) An Introduction to Group work. Palgrave: London.
Adair, J. Thomas, N. (ed) (2002) 100 greatest ideas for effective leadership and management. Oxford: Capstone books
Johnson, D. and Johnson, F. (1996) Joining Together Group Theory and Group Skills. Boston: Allyn and Bacon
|Host Subject Group:||Creative Technologies|
|User Name||Date Accessed||Action|