20 credits at level HE5
The purpose of this module is to help students develop enterprise and employability skills through the development of a showcase piece of work and to engage students in personal development planning. The main vehicle for this will be the development of a piece of work that will form the centrepiece of their “showreel” or portfolio of work that will be initiated in this module and developed across the remainder of the course.
The final showreel will be their ‘calling card’ when applying for posts and will also help focus the student’s abilities in the sector that will be their chosen career path. Students will develop both online and offline methods of developing their career and gain an insight into the operation of the creative industries sector.
The artifact to be generated will involve the development of skills generated during level one of study, enabling the students to experience on an individual basis the set of skills required to undertake SFX work
The module, therefore, implements University recommendations with regard to the New Learning Environment at Level 2 and encourages students to focus on the job application process and career management at an appropriate point in their course.
ENTERPRISE SKILLS: Types of creative industries business (freelance, virtual companies, collectives, agencies etc), their various setups and organizational structures; developing and refining a project idea; interaction with third parties (TV/film production, scriptwriting, post production) to develop projects, interdependencies in the sector.
EMPLOYABILITY: Investigation of realistic career opportunities at graduation; identification of skills sets pertaining to the professional sector generally and more specifically to job roles relating to a student’s programme of study; development of CV and presentational portfolio of work; methods of online and offline social networking and promotional capabilities.
PERSONAL DEVELOPMENT PLANNING: Reflection on course, on achievements, and on personal and academic strengths; consideration and identification of objectives in relation to remainder of course (particularly final year specialisms) and target skills sets.
In the generation of the artifact for the showreel the student will undertake the generation of 3D physical models, with an understanding of model making production issues and/or the production of computer generated 3D visualisation work.
In both of the above scenarios students will develop an awareness of how to use appropriate software/physical techniques to generate suitable models. They will also generate suitable SFX visualizations through the integration of modelwork with other visual elements.
Students will develop skill sin the management of an individual project, showing an understanding of Time management skills and Project Planning
This 20 credit module will be delivered via a range of teaching methods and learning situations, with emphasis on research, discussion, groupwork, tutorials and practice. The delivery mode is 100% continuous assessment, to include:
• Personal development Plan and Project Plan – 10%
• Portfolio report and artifact delivery - 70%
• Final process delivery presentation - 20%
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||developed an understanding of the Creative Industries business sector and various roles available to graduates.||deliver a coordinated & polished presentation using appropriate ICT in a professional scenario|
|2.||have derived a base CV and/or showreel and evaluated graduate career opportunities in general and those specific to the course||produce a well researched, realistic and self-evaluative written response to relevant aspects of the assignment brief, with emphasis on generation of viable career options plus a well-designed and well-structured portfolio of work|
|3.||have reflected on past achievements and identified personal and professional aims and objectives for remainder of course and transition to employment||develop a personal action plan using appropriate ICT|
|4.||Evaluate tools used for the production of Special Effects||Critically analyse the range of techniques available to the SFX practitioner|
|5.||Demonstrate an ability to manage projects effectively, within the constraints set by a design brief||Produce a project plan that outlines the key operational constraints of the given brief|
|6.||Produce conceptual designs and specification documents||Produce design concepts and specifications to match requirements of the given brief|
|7.||Demonstrate creativity in the production of artefacts||Generate visual work suited to the need of the given brief via flatwork and oral presentation|
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||Project Plan detailing approach to artefact creation and portfolio development||SFX project artefact devised either by academic staff, external companies or both delivered in Student Portfolio Report||Presentation of work carried out during assignment|
Before taking this module you must have successfully completed the following:
You cannot take this module if you are taking or have taken:
Careers and Transferable Skills links on module tutor’s web pages are continually revised and updated and include enterprise, employability and careers links:
Applegarth, M & Posner, K (October , 1998) The Project Management Pocketbook Management Pocketbooks. ISBN: 1870471636
G. L. Snead & Wycoff, J (February, 1997) To Do - Doing - Done: A Creative Approach to Managing Projects and Effectively Finishing What Matters Most. Prentice Hall & IBD. ISBN: 0684818876
|Host Subject Group:||Creative Technologies|
|User Name||Date Accessed||Action|