20 credits at level HE6
This module is designed to enable students to undertake relevant, planned and purposeful development that recognises and draws upon the nature of their specialist areas, is appropriate to their programme and level, and is in accord with their own career interests.
The module is student centred, where you are expected to propose your own design project, plan and carry out the design, research and development work and, finally, critically evaluate the outcomes. You will build on previous experience, synthesising knowledge and practises from the wide variety of modules undertaken at earlier levels of study.
This module will allow you to develop an area of professional interest and can be an industry based or sponsored project. Students may also pursue a brief for a commission or a competitive brief.
It will develop skills and confidence in the planning, preparation and execution of a limited scope design project, as well as providing evidence of successful Personal Development Planning (PDP). It acts as a pre-cursor to the final major project and can be linked as a preliminary research piece or proof of concept.
Your supervisor will discuss and approve your project area and title before you start work. This will be agreed in a learning agreement.
Requirements research and identification, requirements analysis, project specification through “SMART” (Specific, Measurable, Realistic, Achievable within a Time frame) objectives; action plan creation and monitoring.
The type of project is one that is either purely research based (with no artefact beyond concept tests) or one that meets the needs of a client such as for an employer/sponsor/mentor company, a work-based project, or competition brief.
Each student will be allocated a supervisor for the project. Initial briefings may be group based but mainly the approach will be based on one-to-one or small group tutorials.
The module features student-centred learning within a structure that should ensure students are appropriately supported and monitored. A module guide will be made available through the elearning platform that will include further advice and guidance on matters such as choosing a project, writing objectives, action planning, developing work and written work.
Blended learning will be utilising the VLE (the "SFX hub") to provide an e-forum for students (and sponsors for industrial projects) to discuss their work and obtain peer support.
Assessment will be based on a negotiated project. Students will undertake a practical and/or research project agreed with the tutor (and any client/sponsor) and report on the project.
when you have successfully completed this module you will:
to demonstrate that you have achieved the learning outcome you will:
|1.||Propose a suitable special or visual effects project that meets a specified need, devise a project plan, and receive approval for your proposed project from your supervising tutor.||Produce a viable project plan, suitably scoped and measurable set of objectives and aims, evaluable criteria specified|
|2.||Produce and deliver a piece of work to a professional standard using either industry methods or developments based thereon.||Produce a final artefact/asset (if an asset based project) or a series of development artefacts that are a by-product of the evaluative framework used in the research (if a purely research based project)|
|3.||A research report documenting the process behind the design and development of the piece comprising an evaluation of the methods available for the creation of any artefact and a comparison with the workflow for a related professional project.||Demonstrate reasoned and critical evaluation of the methods available and an understanding of their suitability compared to an industrial workflow|
Your achievement of the learning outcomes for this module will be tested as follows:
|Description||A Project Plan outlining the hypothesis, the evaluation methods and task planning.||A report (for research based projects) or a journal (for artefact based projects) and any artefacts/assets|
Before taking this module you must have successfully completed the following:
No restrictions apply.
dependant on pathway (digital or physical effects)
Howard, K, J Peters and Sharp, J.A. (2002) The Management of a Student Project. Gower Publishing, Aldershot
Lock, D. (2007) The Essentials of Project Management Aldershot Gower
Luck, M. (1999). Your Student Research Project. Aldershot. Gower
Honthaner, E.L.. (2001) The Complete Film Production Handbook. London. Focal Press
E. K. Parsigian. (1996).Proposal Savvy: Creating Successful Proposals for Media Projects. London. Sage Publications
W. Ramroth. (2006). Project Management for Design Professionals. New York. Kaplan Business
K. Best. (2006). Design Management: Managing Design Strategy, Process and Implementation. Switzerland. Aaa Publishing
B.B. de Mozota. (2003). Design Management (Paperback). New York. Allworth Press
|Host Subject Group:||Creative Technologies|
|User Name||Date Accessed||Action|